User Experience Psychology Improvements for Riot Games (Master’s Case Study)

Optimizing Working Memory in Legends of Runeterra by Rodger Caudill

 

 

Using the Big 5 to Market a Card Game by Rodger Caudill

 

 

Escalating Commitment to Sell Digital Card Games by Rodger Caudill

 

 

Group Polarization // Combating Online Disinhibition Effect in Online Games by Rodger Caudill

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close